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Papo & Yo’s Monster Gets a Redesign

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The creative director of Minority, the studio working on Papo & Yo, explained on the PlayStation Blog exactly why one of the game’s major characters had to be reworked.

When Papo & Yo was revealed last summer, the character simply known as Monster looked like a bipedal rhinoceros (see the image above). To say the least, it looked very endearing, which is why that character had to go through a cosmetic change.

Those of you that are following the game may already know that Monster represents the creative director Vander Caballero’s father. “I knew that this character had to show the positive aspects of the man I loved… and the negative aspects of the man I feared,” he explained.  Early incarnations of the creature emphasized the good aspects, rather than having a balance of both.

Monster was reworked after Nilo Rodis, who had worked on a range films such as Toy Story and Raiders of the Lost Ark and is a friend of Caballero’s, likened Monster’s looks to that of a puppy. Now, the team has settled on a new design and it’s definitely a departure from the charming rhino creature that was revealed last year. As Caballero describes it, “he’s scary, but there is something that attracts you to him – something that makes you want to play with him, help him, even though he’s a beast who could fly into a rage and kill you.”

Source: PlayStation Blog.

Papo & Yo’s Monster Gets a Redesign is a post from: PSN Fans


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